3DS MAX 2013 BEGINNER TO ADVANCED TRAINING DVDS

Provided by

  • Sector IT
  • Course Type Online
  • Duration 15 Hours
  • Ref CDSMAX13
  • Price £154.80 use Jobstoday code for 10% discount

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About the course

3ds Max 2013 Training Package Includes:

  • 3DS Max 2013 Beginner to Advanced Training on DVDs
  • Over 15 Hours of training by a Certified Autodesk Instructor
  • Exercise Files

COURSE INTRODUCTION

CADLearning for Autodesk 3ds Max 2013 helps you get started with tools for 3D modeling, animation, rendering, compositing and pre-production planning. You’ll learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, and avoid long render times.

Our video tutorial courses put the control in your hands. Use when wanted or needed to answer a question, and watch again and again as often as you need. 

A full-featured course covering beginner to advanced concepts, and everything in between. 

For instant technical support use our powerful search function to quickly locate and view short 'how-to' lessons. Get answers to all of your first level technical support issues 'instantly' with this in-house resource. 

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

  • Train at home, at the office or on the road.
  • Easy-to-use, visual interface for following step-by-step tutorials while listening to an actual instructor.
  • Built-in Help Desk with powerful keyword search functionality that easily and quickly answers CAD questions and addresses unique needs as they occur.
  • Intelligent History that tracks completed lessons allows users to resume where they left off and easily view and manage individual professional development.
  • Datasets and drawing files included.

What will CadLearning Courses do for me?

In today's highly competitive world, organizations and individuals need to stay on top of their game. Our CADLearning courses empower users to:

Increase productivity by providing lessons and courses that improve competencies, enabling more to be accomplished in less time.
Maximize the quality of their work. CADLearning lessons keep users up-to-date on the latest design software, sharpening the skills and expertise that drive better results.

Gain better control of time management by offering lessons that are:

  • Easily accessible from home or office, minimizing disruption from daily work.
  • Repeatable as often as needed to assure full understanding and retention.
  • Self-paced with real-world examples taught by industry experts.
  • Easily assess skills and measure competency gained through benchmarking against peers and competition.
  • Evaluate and pinpoint areas where improvement is needed.
  • With hosted eLearning Centers, corporate users can even tailor learning around identified areas of weakness.
  • Prepare for Autodesk Certification Exams.

Getting Started

  • Introduction to CADLearning for Autodesk 3ds Max 2013
  • Learning Objectives
  • Configuring 3ds Max and 3ds Max Design
  • Setting Up Units
  • Setting Display Units to Architectural
  • Assigning a Project Folder
  • Creating a Prototype File
  • Configuring the Default UI and Presets
  • Maximizing the Workspace
  • Synchronizing the User Interface and Default Presets
  • Managing Workspaces
  • Accessing the Help System
  • Understanding Object Interaction

Pre-Production and Planning

  • Pre-Planning the Production
  • Developing a Sketch Style Storyboard
  • Examining a Sample Storyboard
  • Planning Scene Level of Detail
  • Understanding Level of Detail
  • Planning File Output
  • Outputting for Print/Web
  • Reviewing Still Image Types
  • Examining Animation Output
  • Reviewing Animation Output Types
  • Working with Layers
  • Previsualizing a Scene
  • Configuring In Viewport Previsualization with Nitrous

Modeling

  • Modeling in 3ds Max
  • Understanding Shapes
  • Saving Incremental Files
  • Cloning Shapes
  • Creating Outline Shapes
  • Attaching Shapes
  • Editing Closed 2D Shapes
  • Trimming and Welding Splines
  • Filleting a Vertex
  • Understanding Mesh and Poly Objects
  • Discovering the Editable Poly Object Type
  • Converting Object Types
  • Learning the Graphite Modeling Tools
  • Working with the Paint Deform Tool
  • Using the Conform Paint Tool
  • Understanding 2D and 3D Objects
  • Introducing Compound Objects
  • Working with ProBoolean
  • Using Shapemerge
  • Aligning the Road
  • Exploring More Editable Poly
  • Merging Objects
  • Working with Caddies
  • Modeling Windows
  • Modeling Window Frames
  • Modeling Window Panes
  • Examining Modifiers and the Modifier Stack
  • Investigating Object Space Modifiers
  • Adding a Bevel Profile Modifier
  • Editing 2D Shapes
  • Stacking Modifiers
  • Editing Modifiers
  • Understanding World Space Modifiers
  • Editing the Map Scalar Modifier
  • Understanding Object Painting
  • Painting a Scene
  • Discovering AEC Objects
  • Building with AEC Walls
  • Adding a Door
  • Adding Windows
  • Working with Containers
  • Inheriting Container Contents
  • Modeling - Best Practices

Materials

  • Introducing Materials
  • Understanding the Slate Material Editor
  • Creating Schematic Materials
  • Discovering the Arch and Design Material
  • Adjusting Shaders
  • Editing Reflectivity
  • Assigning a Material
  • Using Map Patterns
  • Simulating Geometry
  • Incorporating Displacement Mapping
  • Setting Transparency
  • Calculating Map Sizes
  • Creating a Tile Map
  • Determining Map Coverage
  • Adding a UVW Map Modifier
  • Working with Unwrap UVW
  • Working with Multiple Materials
  • Discovering the Multi/Sub-Object Material
  • Setting Material IDs
  • Editing Material IDs
  • Assigning a Multi/Sub-Object Material
  • Understanding Blend and Masks
  • Using a Blend Material
  • Masking with Materials
  • Understanding Substance Textures
  • Working with Substance Textures
  • Baking Textures - Render to Texture
  • Discovering Material Libraries
  • Understanding Autodesk Materials Libraries
  • Using an Autodesk Library Material
  • Creating a New Library

Lighting

  • Understanding Direct and Indirect Light
  • Discovering Daylight
  • Placing a Daylight System
  • Adjusting Location
  • Adjusting Physical Sky
  • Understanding Photometric Lights
  • Enabling Streetlights in a Scene
  • Changing Photometric Light Presets
  • Understanding Indirect Light
  • Calculating Indirect Illumination
  • Working with Final Gather
  • Setting Final Gather Bounces
  • Using Sky Portals
  • Discovering Global Illumination
  • Setting Interior Night Lighting
  • Using Photometric Web Files
  • Enabling Global Illumination
  • Creating Object Lights

Rendering

  • Introducing Rendering
  • Rendering for Still Images
  • Understanding Still Image Resolution
  • Rendering Still Images
  • Setting Render Presets
  • Understanding Still Image File Types
  • Choosing Still Image File Types
  • Rendering Animations
  • Understanding Image Resolution for Animations
  • Setting Animation Resolution
  • Understanding Animation File Types
  • Creating a Preview Animation
  • Rendering Sequential Images
  • Using RAM Player
  • Saving with Animation Codecs
  • Discovering iray
  • Visualizing Realistic Lighting with iray
  • Rendering with the Quicksilver Hardware Renderer
  • Using HDR Environments for Realistic Lighting
  • Editing a Scene Using iray in Activeshade

Cameras

  • Understanding the Camera
  • Discovering Traditional Camera Shots
  • Identifying Effective Camera Distance
  • Changing Viewer Distance
  • Discovering Depth of Field
  • Adding Depth of Field to Control Focus
  • Understanding Camera Angles
  • Adjusting Camera Angles
  • Discovering Composition Essentials
  • Understanding the Rule of Thirds
  • Implementing the Rule of Thirds
  • Discovering Diagonals
  • Establishing Diagonals
  • Using Camera Clipping Planes

Animation

  • Understanding Animation Concepts
  • Discovering Object Animation
  • Exploring Keyframe Animation
  • Keyframing a Moving Object
  • Understanding Path Animation
  • Animating on a Path
  • Understanding Velocity Control
  • Applying an Ease Curve
  • Discovering Camera Animation Basics
  • Separating Camera Position and Rotation Control
  • Animating a Dummy on a Path
  • Linking a Hierarchy
  • Retiming an Animation
  • Effects and Dynamics
  • Understanding Particle Effects
  • Creating a Particle Flow
  • Discovering 3ds Max Dynamics
  • Simulating Rigid Bodies
  • Simulating with Forces and Constraints
  • Creating a Tearable Curtain
  • Using Render Effects
  • Activating Mental Ray Camera Glare
  • Adding a Volume Fire Effect

IK and Rigging

  • Discovering IK
  • Rigging a Mechanical Assembly
  • Introducing Character Animation Toolkit
  • Creating a CAT Rig

Scripting

  • Understanding MAXScript
  • Creating Scripted Objects

Scene Assembly

  • Introducing Scene Assembly
  • Discovering the Concept of Short Scenes
  • Discovering Video Post
  • Using the Video Post Queue
  • Indicating Change of Time or Place
  • Adding a Crossfade Transition
  • Using Image Layers
  • Understanding Scene Layering
  • Rendering with Passes
  • Discovering Autodesk Composite
  • Compositing Multiple Layers
  • Remapping Color Output
  • Working with External Files
  • Linking to AutoCAD Models
  • Importing Inventor Models

Output

  • Considering Final Output
  • Understanding Scene States
  • Setting Up Scene States for Rendering
  • Understanding Batch Rendering
  • Configuring a Batch Rendering Queue
  • Outputting Still Images
  • Understanding Print Resolution
  • Controlling Print Size
  • Exploring Gamma Correction
  • Setting Gamma Correction
  • Creating Special Image Types
  • Discovering the Panorama Exporter
  • Creating a Panorama File
  • Outputting for Cinema
  • Saving Open EXR Files

LEED Lighting Analysis

  • Introducing Lighting Analysis
  • Understanding Lighting Analysis
  • Identifying Who Uses Lighting Analysis
  • Discovering How Lighting Analysis is Used
  • Identifying Lighting Analysis Integration
  • Introducing LEED Certification
  • Understanding LEED Certification
  • Validating LEED Lighting
  • Discovering the Lighting Analysis UI
  • Using the Lighting Analysis Menu
  • Working with the Lighting Analysis Assistant
  • Identifying Issues for Lighting Analysis
  • Examining Scene and Modeling Issues
  • Building to Scale
  • Understanding 3D Lighting Design
  • Examining Real World Lighting
  • Lighting the Scene
  • Understanding Lighting Preparation
  • Creating a Ground Plane
  • Discovering the Daylight System
  • Adding a Daylight System 
  • Configuring the Daylight System 
  • Exploring Skylight Portals
  • Adjusting Exposure Control

Scene Materials

  • Understanding Scene Materials
  • Identifying Scene Materials
  • Creating Material for the Ground Plane
  • Adding Beige Wall Paint Material
  • Adjusting The BRDF Function Curve
  • Exploring Window and Frame Materials
  • Using The Multi/Sub-Object Material
  • Adding an Autodesk Material Glazing for Windows
  • Applying an Autodesk Material Metal for the Window Frames

Lighting Analysis for Presentation

  • Understanding Lighting Analysis for Presentation
  • Understanding Lighting Analysis Tools
  • Using the Lighting Analysis Assistant
  • Incorporating Light Meters
  • Configuring Lighting Analysis Image Overlay

Rendering an Analysis

  • Rendering a Complete Analysis 
  • Adjusting Exposure
  • Configuring Final Gather
  • Setting Common Rendering Settings
  • Rendering a Final Image
  • Using Grab Viewport

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